
Game Art
A collection of game art the spans from, concept art, 3D modeling, animation, and a little bit of shaders, VFX and rigging.

Concept Art

3D Environment Art
Most textures are flat colors or have a subtle texture and use a Unity asset store toon shader called “Flatkit.”

Character Modeling & Animation
Character model made in blender and rigged in Mixamo. The only animations from Mixamo were the walk, run and Idle animation. Other animations were custom. Final Toonshader was from FlatKit on the unity asset store, but you may see an older shader created by Minions Art.

Creature Modeling & Animation
Creatures modeled, rigged and animated in Blender. Everything was custom, except for the toon shaders. Final Toon shader was from FlatKit on the unity asset store, but you may see an older shader created by Minions Art. VFX and animated shader textures were made with VFX graph or shader graph in Unity.
